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All duelyst sprites
All duelyst sprites










all duelyst sprites all duelyst sprites

While I'm all for using a skeleton template for characters, try to alter your templates for your main party members to give them 'oomph'. Think about your pose! Unique characters, like members of your party, should be readily recognizable and separate from your NPCs.Is that the pose that you want him to emphasize? With the way you have it shaded, it almost looks like he is flexing his arms forward, as if he is showing off his physique. You can also use shading to emphasize and de-emphasize volumes for example, look at the trunk of the coat of your character.

all duelyst sprites

Take a look at the thighs of your character they are shaded in, but why would that be the case? The thighs tend to be anterior to the calves, which cause them to catch more light, not less. Where is your light source? Your second example shows that the light source is somewhere near the top, but at the same time, the anatomy makes it difficult to approximate where your light source is. Are you looking at them from the top-down? Are they tilted on an angle, a la Zelda? Are they technically usable from a front-on perspetive if you wanted some side-scrolling sections? The angle is important because it plays into the next section, which is. Think about the angle that the sprite is being seen from.That said, there are always a few things to keep in mind when keeping proportions straight: Like everybody else has said, spriting is hard! It's definitely not simple and it takes a lot of hard work and dedication to get it right.












All duelyst sprites